Unity

2005-2011

Note: There is a number of corporate projects I've been involved with from 2005 till today, but cannot put them online because of their nature.

Unity will export to Flash

UnityHR.org

Osnovana je Unity3d zajednica hrvatskih korisnika :)

http://unityhr.org/

The Callback Queue

Playing with callbacks in Unity

I've been avoiding the "yield return" way of doing asynchronous calls in deep class hierarchies. It's fine for MonoBehavoiurs, but for anything else... let's just say it doesn't look very nice. :)

So, I've been using callback driven development with Unity for a year now, and it's more predictable and readable than the 'yield way'. You should try it - there are definitelly huge benefits in there. :)

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All About Coroutines

unity3dstudent.com

DK GUI API & usage

API & usage of my Unity GUI framework written in C#

I get a lot of questions on building a GUI framework, so I uploaded this to inspire you.

Part 1
Part 2
Part 3

Unfortunatelly the framework isn't currently open source. But if you do your own framework, you should consider this:

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Unity Jump Start - Video Tutorials

Getting Tricky with Triggers

iTween for Unity

 www.pixelplacement.com/iTween/

Unity tweening engine.